Nice article - I feel ya on the sunk cost fallacy. I worked on a game for a year and some change after launch that was making me pocket money at best.
I much prefer non-game related projects because you can launch them faster in most cases. That said, I hope to get back to gamedev, even just a hobbyist.
Great article Dylan, thanks for sharing! Reminded me of these quotes which I try to keep front of mind:
Either "HELL YEAH!" or "no."
-- Derek Sivers
People think focus means saying yes to the thing you’ve got to focus on. But that’s not what it means at all. It means saying no to the hundred other good ideas that there are. You have to pick carefully. I’m actually as proud of the things we haven’t done as the things I have done. Innovation is saying no to 1,000 things.
Thanks @chr15m. It was actually a pretty amazing day. I posted it to HN and got on the front page for quite some time. I'll post the full story on IH soon.
Nice story! I think you took the good decisions. I'm sure building your game dev project taught you a lot. On that level, it's not a failure.
Welcome aboard!
Nice article - I feel ya on the sunk cost fallacy. I worked on a game for a year and some change after launch that was making me pocket money at best.
I much prefer non-game related projects because you can launch them faster in most cases. That said, I hope to get back to gamedev, even just a hobbyist.
Great article Dylan, thanks for sharing! Reminded me of these quotes which I try to keep front of mind:
Thanks @chr15m. It was actually a pretty amazing day. I posted it to HN and got on the front page for quite some time. I'll post the full story on IH soon.