I have a fitness app (Max reHIT Workout) and my current method of offering a free trial is to let people have access to 5 fully functional workouts free, forever.
There's are two ads: an interstitial ad and a banner ad.
If you want access to all 20+ workouts, lots of extra features, and go ad free , you can buy a yearly subscription for $5.99.
You do not have to enter a free trial period with CC because I absolutely hate that approach.
I'd like to increase conversions. Two methods I'm considering:
Do you have any thoughts on which would be better? Or any better ideas in general?
thanks
Essentially, yes.
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So just to summarise..
The current approach is:
Start with a limited product and the promise of a better experience, if the user pays (gain value).
The new approach is:
Give the best user experience possible up front and then remove value, if the user doesn’t pay (lose value).
Loss aversion is a powerful motivator, people tend to value what they have now more than what they might gain in future, so it sounds like a clever strategy.
Worth reading about “hyperbolic discounting” for related information regarding economic decision making.
I do wonder what might go wrong? Perhaps there are some good blog posts and/or books that might provide direct insight regarding product trial periods, rewards etc.
Keen to know how it unfolds!
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